Digital Twins for Retail

A groundbreaking customer experience

People by nature want to interact with the world around them. A video screen showing some information may attract some attention, but a real interaction creates an immediate connection between the client and the product. This interaction is what we create, using a first-of-its-kind combination of technology and design.

Our touch- and gesture-based interfaces invite a playful curiosity in virtually anyone – and creates stopping power like noting else.

Show range, collections and variations

A natural and intuitive interface allows people to engage with the product in a very direct and dynamic way, creating a unique customer experience.

Create customizations and variations or combine products together. Show the full available range or zoom in to to endless levels of detail. The possibilities are endless!

Welcome to the Metaverse

Probably one of the most hyped words of last year, many companies are starting to think “what to do about the Metaverse“.

While its difficult to prepare for something that does not (really) exist yet, we surely know that it will be connected to creating some kind of presence in an interactive 3D space.

What better way to dip your big toe in the Metaverse than by creating a beautiful  catalogue of your products in a way that creates immense benefits already today?

Endless detail

Digital designs used to be limited in terms of detail and photorealism. No more.

We work directy with your designers to create a digital twin with unparalleled accuracy and beauty.

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Explore Anywhere

From phone to large displays, our app runs anywhere

Access the environment without delay, using rendering “in the cloud”

Simply send a link and let the client explore. Interacting together is also a possibility.

Expand With VR

Our projects are built from the ground up to seamlessly integrate with state-of-the-art Virtual Reality

Let customers explore your products with an immersion only VR can offer – as if they were really there.

Learn more about VR <here>

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